dMAT.practiceby NinjaMinds

Learn the game · strategy & tricks · free

Figure Sequences — Strategy & Tricks

Four matrices, one hidden rule, six lookalike options. Name the rule, apply it mechanically, and the answer stops being a matter of taste. · 16 min read

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📐 What the item asks

Four small grids in a row. Something changes from one to the next, always by the same rule, and you say what comes next. Nothing to discover — a rule to name, then apply.

Each grid holds a few shapes in mostly empty cells. Between matrices a shape can move to another cell, turn, flip between filled and hollow, change colour, or be joined by another shape. That list is complete.

123
456
789
The keypad. Number the cells once and every rule becomes a sentence you can say. Cell 5 is the centre; the border runs 1-2-3-6-9-8-7-4 clockwise.
The rules in one breath 20 items in 25 minutes — about 75 seconds each. Six options, A to F, exactly one correct. Each supplies both Matrix 5 and Matrix 6 as a pair. No negative marking, so a blank scores what a wrong guess scores: nothing.

The pairing matters. Options often share a Matrix 5 and split on the sixth, or on a colour. Picture only Matrix 5 and you land on a shortlist, not an answer. Build the rule — it gives you the sixth free.

●
M1
●
M2
●
M3
●
M4
A whole item in miniature. The circle walks 1 → 4 → 7 down the left column and wraps back to 1. Matrix 5 is the circle in cell 4; Matrix 6 is the circle in cell 7.

Notice what made that easy: you read a rule off the first step, then checked it twice more. The rest of this guide is a faster way of doing that.

👀 The first two seconds

Before you track anything, count. Different counts along the strip means a counter, and the count alone kills most options. Equal counts — the usual case — means the same shapes are being moved, turned or recoloured.

If you seeIt isDo this
Same glyph, different cellA walkSay the cell numbers; find the step and the wall behaviour
Same cell, different orientationRotation in placeRead clockwise or anticlockwise; confirm on step three
Shapes on the other side, count unchangedReflection or whole-grid turnTest a corner: a mirror keeps its row or column, a turn neither
The number of glyphs changesCounterFind the increment, then where new glyphs land
Filled and hollow alternatingFill toggleRead the parity off Matrix 4 alone
Cell and orientation both changingCombined ruleSplit it: position, then orientation, then fill
A glyph identical in all fourAn anchorConfirm, ignore — but check the options kept it

Most items above the easy band combine two rows of that table. That is not a harder kind of item; it is two easy items stacked, taken one at a time.

The count-then-track scan Two seconds, every item: how many shapes, and are they the same shapes? Those two answers drop you into exactly one row above, and the row says what to do.

🧠 One property at a time

One idea underpins everything: a matrix has independent properties — cell, orientation, fill, count — and each follows its own rule. Read them separately and each is easy. Read them together and you see fog.

  1. Count. Different counts means a counter; equal counts means the same shapes moved.
  2. Pick one glyph and track only it. Cover the rest with a finger. Say its cell number across the strip aloud: "1, 2, 3, 6".
  3. Name the step and direction. How many cells, which way, and what it does at the wall — wrap, bounce back, or turn the corner.
  4. Confirm on every step, not just the first. A rule read from M1 → M2 is a guess; it becomes a rule when it also makes M3 from M2 and M4 from M3. This habit prevents more wrong answers than everything else here.
  5. Now the second property. Orientation, then fill, then colour. Read it, confirm it on all three steps. Properties are independent: a shape can turn without moving and move without turning.
  6. Build Matrix 5 in your head before looking at the options. Apply each confirmed property to Matrix 4 once, then find your picture. Read the options first and they will suggest rules to you — the wrong ones are built to.
  7. If your picture is not there exactly, eliminate by property. Strike every option breaking something you are sure of, cheapest first: count, then fill and colour, then cell, then orientation.
■
M1
□
M2
■
M3
□
M4
Run the seven steps on this before reading on.

1 — Count. One shape each: not a counter. 2 — Track it. Cells 1, 2, 3, 1. 3 — Name it. One cell right along the top row, wrapping at the wall. 4 — Confirm. Three out of three, and the third step is the valuable one: a bounce would have gone back to cell 2, so the strip settles the edge behaviour. 5 — Second property. Filled, hollow, filled, hollow — toggling, also three out of three. 6 — Build it. M4 is hollow in cell 1; one right is cell 2; hollow toggles to filled. Matrix 5 is a filled square in cell 2 — and you never looked at an option.

The two-step rule Never accept a rule you have seen happen once. Two confirmations, or it is a guess. The best decoys are built from rules that fit M1 → M2 perfectly and fall apart at M3.

✂️ Named tricks that buy seconds

The keypad. Say the walk aloud. "1, 2, 3, 6, 9" is instantly clockwise round the border; the same walk seen as pictures is a blur. Learn the ring order once.

Fill parity. When fill alternates, Matrix 5's fill depends on Matrix 4 alone. One glance, one flip, and every wrongly-filled option dies before you have thought about position.

The wall test. At an edge a walker must wrap, bounce, or turn the corner. Find the matrix where it first hits the wall — that one alone tells you which. Strips include it on purpose.

The return check. Four 90° turns return a grid to its start; two mirrors do the same. So if M4 is identical to M1, Matrix 5 is identical to M2 — no rule-building needed.

The disagreement scan. Read the six options as a column. Any property they all agree on is not being tested. The property they split on is the item.

Anchor first, then ignore. A shape identical in all four is an anchor. Confirm it once and stop looking — but check it in the options, where a favourite decoy quietly hollows it.

Mirror or turn? Take one corner shape. A left-right mirror keeps its row; top-bottom keeps its column; 90° keeps neither; 180° sends it to the opposite corner.

Say it, do not stare at it Every trick here turns a picture into a sentence — "1, 2, 3, 6, clockwise, toggling". Sentences you can check; pictures you can only squint at.

⚡ The 75-second routine

Seventy-five seconds is comfortable if the first ten are spent well. People who run out of time are rarely slow at rotating shapes; they are slow at deciding what to look at first.

SecondsDoDo not
0–10Count the shapes. Pick the glyph to trackTry to see the whole rule at once
10–30Track that glyph's cell across all four. Name step, direction, wallLook at the options
30–45Second property — orientation, then fill. Confirm eachRe-derive what you confirmed
45–60Build Matrix 5 in your head, then find itAccept the first option that looks close
60–75Two survivors? Derive Matrix 6, or scan the property they split onStart again from Matrix 1

What to skip. Colour, unless the options disagree about it. Any glyph that never changes. Any second glyph, until the first is solved. And Matrix 6 — derive it only if two options survive on Matrix 5.

When to guess. At 75 seconds, stop deriving and start eliminating. Take every property you have confirmed — one is enough — strike the options that break it, and take the survivor matching the most. With no negative marking that is the highest-scoring move.

Ninety seconds is the ceiling Past 90 seconds you are not solving an item, you are borrowing time from two later ones you would have got right. Confirmed properties, best survivor, next.

🪤 Where the points leak

Decoys are not random near-misses. Each is the correct matrix with exactly one property broken — which is why elimination by property beats eyeballing. The standing cast:

★
●
M1
★
○
M2
★
●
M3
★
○
M4
The trap in one strip. M4 looks like M1, so the return check tempts you to copy M2 — but M4's circle is hollow and M1's was filled. A shortcut, not a licence to skip checking.
When you are stuck Say what you have confirmed and strike every option breaking it. Stuck nearly always means two unsolved properties in your head at once. Drop one, finish the other.

🧩 Six worked items, easy to hard

Cover the options each time and build Matrix 5 yourself before opening the answer.

easyEasy 1 — one glyph, one propertytarget 30s

The arrow stays in the centre. Which option is Matrix 5?

▲
M1
▶
M2
▼
M3
◀
M4
◀
A
△
B
▲
C
▼
D
▲
E
Show the answer and the steps
  1. Count: one shape each. Cells: 5, 5, 5, 5 — position is not the rule, so every option outside cell 5 is dead.
  2. Orientation: up, right, down, left — 90° clockwise, three out of three.
  3. Build M5: left turned clockwise is up; fill never changed. A filled up-arrow in cell 5.
  4. A never turned, B is hollow, D turned twice, E is in cell 2.

Answer: C — filled ▲ in cell 5. The only option in cell 5, pointing up, filled.

easyEasy 2 — the countertarget 35s

Count before anything else. Which option is Matrix 5?

★
M1
★★
M2
★★★
M3
★★★
★
M4
★★★
★
A
★★★
★★★
B
★★★
★
★
C
★★★
★★
D
☆☆☆
☆☆
E
Show the answer and the steps
  1. Count: 1, 2, 3, 4. One star added per step, so M5 holds five — that alone kills A (four) and B (six).
  2. Occupied cells run 1; 1-2; 1-2-3; 1-2-3-4. Each new star takes the next keypad cell in reading order, so the fifth goes in cell 5.
  3. Build M5: filled stars in 1, 2, 3, 4, 5.
  4. C puts the fifth star in cell 7. E has the right cells and hollow stars.

Answer: D — five filled stars in cells 1 to 5. Right count, right cell, right fill; each other option breaks exactly one.

mediumMedium 1 — a ring walk and a turntarget 50s

Two properties move at once. Take them separately. Which option is Matrix 5?

▲
M1
▶
M2
▼
M3
◀
M4
▶
A
▲
B
△
C
▲
D
◀
E
Show the answer and the steps
  1. Position first, ignoring the arrowhead. Cells: 1, 2, 3, 6 — one step clockwise round the ring, three out of three. One more from 6 is cell 9.
  2. Orientation only: up, right, down, left — 90° clockwise. Left turned clockwise is up.
  3. Fill never changes. Build M5: a filled up-arrow in cell 9.
  4. A is in the right cell but never turned. B turned right and took two ring steps. C is hollow. E is M4 unchanged.

Answer: D — filled ▲ in cell 9. The only option with all three confirmed properties: cell 9, up, filled.

mediumMedium 2 — a wrap and a toggletarget 55s

Watch the bottom of the column. Which option is Matrix 5?

●
M1
○
M2
●
M3
○
M4
○
A
●
B
●
C
○
D
●
E
Show the answer and the steps
  1. Position: cells 2, 5, 8, 2. One cell down the middle column, wrapping rather than bouncing — M3 → M4 proves it. One more from 2 is cell 5.
  2. Fill: filled, hollow, filled, hollow. M4 is hollow, so M5 is filled — that alone kills A and D.
  3. Build M5: a filled circle in cell 5.
  4. B kept M3's cell, C moved left instead of down, D is M4 unchanged.

Answer: E — filled ● in cell 5. The only option both in cell 5 and filled. The answer sitting last is why you build the matrix before you scan.

hardHard 1 — three properties and an anchortarget 70s

Something here never changes. Find it, then ignore it. Which option is Matrix 5?

▲
◆
M1
◁
◆
M2
▼
◆
M3
◆▷
M4
◆
▼
A
◆
▲
B
◆
▲
C
◆
△
D
◇
▲
E
Show the answer and the steps
  1. Count: two shapes each. The filled ◆ sits in cell 5 in all four — an anchor. Confirm it, then track only the arrow.
  2. Arrow cells: 1, 2, 3, 6 — one step clockwise round the ring, so M5 puts it in cell 9.
  3. Arrow direction: up, left, down, right — each turn 90° anticlockwise, so right becomes up.
  4. Arrow fill: filled, hollow, filled, hollow. M4 is hollow, so M5 is filled.
  5. Build M5: filled ▲ in cell 9, ◆ untouched in cell 5. A turned clockwise, B took two ring steps, D forgot the toggle, E hollowed the anchor.

Answer: C — filled ▲ in cell 9, filled ◆ untouched in cell 5. The only option with all four confirmed properties; each other breaks exactly one.

hardHard 2 — two movers going opposite waystarget 75s

Two shapes, two independent rules. Finish one, then the other. Which option is Matrix 5?

★
●
M1
★
○
M2
★
●
M3
★
○
M4
★
○
A
★
●
B
★
●
C
★
●
D
☆
●
E
Show the answer and the steps
  1. The star alone: cells 1, 2, 3, 1 — one right along the top row, wrapping 3 back to 1, fill never changing. M5: cell 2, filled.
  2. The circle alone: cells 9, 8, 7, 9 — one left along the bottom row, wrapping 7 back to 9. M5: cell 8.
  3. Circle fill: filled, hollow, filled, hollow. M4 is hollow, so M5 is filled — which is also why M4 is not a repeat of M1 and the return check does not apply.
  4. Build M5: filled ★ in cell 2, filled ● in cell 8.
  5. A is an exact copy of M2 — right everywhere but the circle's fill. C left the circle put, D moved the star two cells, E hollowed a star that never toggles.

Answer: B — filled ★ in cell 2, filled ● in cell 8. A is the dangerous one: four of five properties right, failing only on the circle's fill.

Go Zero to dMAT

Strategy is the map; volume under the clock is the journey — 2,858 questions and 15 timed papers, the reasoning drawn on every one.

Start practising — free during launch (₹799 → ₹0)

🎯 Three drills for the scan

These train the reading, not the solving. Say your answer aloud before you open each one.

Name the rule

Eight short strips, ten seconds each. Name the rule in six words or fewer — the word limit is the drill, because a rule you cannot say that briefly is one you have not finished reading.

  1. 1.
    ●
    M1
    ●
    M2
    ●
    M3
    10s
    Answer

    Shifts one cell right (1 → 2 → 3).

  2. 2.
    ▲
    M1
    ▶
    M2
    ▼
    M3
    10s
    Answer

    Turns 90° clockwise in place.

  3. 3.
    ■
    M1
    □
    M2
    ■
    M3
    10s
    Answer

    Fill toggles every step.

  4. 4.
    ●
    M1
    ●●
    M2
    ●●●
    M3
    10s
    Answer

    Adds one circle, left to right.

  5. 5.
    ★
    M1
    ★
    M2
    ★
    M3
    10s
    Answer

    Moves diagonally down-right (1 → 5 → 9).

  6. 6.
    ◆
    M1
    ◆
    M2
    ◆
    M3
    10s
    Answer

    Shifts one cell up (7 → 4 → 1).

  7. 7.
    ▲
    M1
    ▶
    M2
    ▼
    M3
    12s
    Answer

    Shifts right and turns clockwise.

  8. 8.
    ●
    ■
    M1
    ●
    ■
    M2
    ●
    ■
    M3
    12s
    Answer

    Mirrored left-right each step.

Which option breaks the rule?

Each item names one confirmed property and offers four candidates for Matrix 5. Find the one that breaks that property; ignore everything else about it.

  1. Rule: one cell clockwise round the ring. M4: ● in 3. Breaks movement? (A) ● in 6 (B) ○ in 6 (C) ● in 9 (D) ◆ in 615s
    Answer

    C. One clockwise step from 3 is 6; cell 9 is two. A, B and D sit in 6, so their movement is right.

  2. Rule: fill toggles each step. M4: hollow square. Breaks fill? (A) ■ in 1 (B) ■ in 5 (C) □ in 9 (D) ■ in 712s
    Answer

    C. Hollow toggles to filled, so M5 is filled wherever it sits.

  3. Rule: one star added per step, in reading order. M4: stars in 1-2-3-4. Breaks count? (A) 1-2-3-4-5 (B) 1-2-3-4-7 (C) 1-2-3-4 (D) 1-2-3-4-915s
    Answer

    C. Five are required; C has four. B and D have the right count and the wrong cell.

  4. Rule: turns 90° anticlockwise each step. M4: ▶. Breaks orientation? (A) ▲ in 9 (B) ▲ in 5 (C) ▼ in 9 (D) △ in 115s
    Answer

    C. Right turned anticlockwise is up; C points down — the wrong-way decoy.

  5. Rule: the filled ◆ in cell 5 is an anchor. Breaks the anchor? (A) ◆ in 5, ▲ in 9 (B) ◆ in 5, ▼ in 9 (C) ◇ in 5, ▲ in 9 (D) ◆ in 5, △ in 915s
    Answer

    C. The anchor has been hollowed; the rest keep it and differ only in the arrow.

  6. Rule: one cell down the middle column, wrapping at the bottom. M4: circle in 8. Breaks movement? (A) ● in 2 (B) ○ in 2 (C) ● in 5 (D) ○ in 2, doubled15s
    Answer

    C. From 8 the next step wraps to 2, not back up to 5 — the bounce-instead-of-wrap error.

Turn, or mirror?

Six two-matrix strips, five seconds each. Which operation takes the first to the second: clockwise 90°, anticlockwise 90°, 180°, left-right mirror, top-bottom mirror?

  1. 1.
    ▲
    M1
    ▶
    M2
    5s
    Answer

    Clockwise 90°.

  2. 2.
    ▲
    M1
    ◀
    M2
    5s
    Answer

    Anticlockwise 90°.

  3. 3.
    ▲
    M1
    ▼
    M2
    8s
    Answer

    Trick item: 180° and a top-bottom mirror both do this, and one centred triangle cannot tell them apart. Never settle turn-versus-mirror on one symmetric glyph.

  4. 4.
    ●■
    M1
    ●
    ■
    M2
    8s
    Answer

    Clockwise 90°. Cell 1 → 3 and 2 → 6: neither kept its row or column, so it is a turn.

  5. 5.
    ●■
    M1
    ■●
    M2
    8s
    Answer

    Left-right mirror. Both stayed in the top row, and the square sat on the mirror line.

  6. 6.
    ●■
    M1
    ●■
    M2
    8s
    Answer

    Top-bottom mirror. Both kept their column. A 180° turn would have sent the circle to cell 9, not cell 7.

🧭 Solve one with me

A medium item of the kind that panics people: nothing sits still, and no single glyph is worth tracking. Answer each question before reading the next, and do not scroll to the options.

●■
★
M1
●
■
★
M2
★
■●
M3
★
■
●
M4
M1 to M4. Three shapes, all of them moving.
  1. How many shapes? Three every time — circle, square, star. Nothing added or removed. Counter ruled out.
  2. Does any shape have a simple walk? The circle goes 1, 3, 9, 7; the star 9, 7, 1, 3. Neither moves one cell at a time — they jump corner to corner. When individual tracks look wild, stop tracking individuals: the whole grid is transforming at once.
  3. Turn or mirror? Use one corner. The circle goes 1 → 3, keeping its row, as a left-right mirror would. Now the square: 2 → 6. A left-right mirror sends cell 2 to itself, since 2 sits on the mirror line. So it is a turn.
  4. Which turn? 1 → 3 → 9 → 7 is the top-left corner walking clockwise. Confirm with the square: 2 → 6 → 8 → 4, also clockwise. Three out of three.
  5. Is there a shortcut? Four 90° turns return a grid to its start, and M1 to M5 is exactly four — so M5 equals M1. Check M4 is not already a copy of M1 (it is not: the circle is in 7), then read M1 off the page.
  6. What will the decoys be? Predict them first. An anticlockwise turn, which from M4 reproduces M3. A 180° turn, which reproduces M2. Something with a hollowed circle.
mediumThe revealtarget 55s

Whole grid turns 90° clockwise each step. Which option is Matrix 5?

★
■●
A
●
■
★
B
○■
★
C
●■
★
D
●■
★
E
Show the answer and the steps
  1. The rule: corners cycle 1 → 3 → 9 → 7 → 1, edges cycle 2 → 6 → 8 → 4 → 2, cell 5 fixed, fill unchanged.
  2. Apply it to M4 once: circle 7 → 1, square 4 → 2, star 3 → 9 — which is M1 exactly, as the return check predicted.
  3. A is the anticlockwise turn, so it is M3 again. B is the 180° turn, so it is M2 again.
  4. C has all three in the right cells but the circle has gone hollow.
  5. E has circle and square right and the star in cell 7 rather than 9 — one corner short.

Answer: D — circle in cell 1, square in cell 2, star in cell 9, all filled. The only option with both confirmed properties: the clockwise cycle and unchanged fill.

Why the self-talk works Every question above is one you can ask before seeing the item. The routine does the noticing, so under pressure you never stare at a strip wondering where to begin.

📈 Build it up: easy, medium, hard

Work the tiers in order, untimed. The target is not a score — it is being able to say the rule in one sentence before looking at an option. If you cannot, the tier is not finished, however many you got right by recognising a picture.

TierWhat it drillsMove up when
EasyOne property: walks, turns in place, counters, togglesYou name the rule inside ten seconds, every item
MediumTwo properties, and walls — wraps, bounces, cornersYou finish position before starting orientation
HardThree properties, several movers, whole-grid turnsYou predict the decoys before reading the options

Easy set — one property, untimed → 6 real easy questions · free, no login

Medium set — two properties and walls, untimed → 6 real medium questions · free, no login

Hard set — combined rules and decoys, untimed → 6 real hard questions · free, no login

Between tiers, re-read the traps section. Decoys at the next tier come from the same eight ideas applied to more properties at once, so the tier above is never as new as it looks.

⏱️ Against the clock

Speed here does not come from seeing faster; it comes from never re-reading. Every second spent going back to Matrix 1 is one the routine should have saved. Time each item and note where the seconds went: counting, tracking, confirming, or scanning options.

Item shapeTargetIf you are over
One glyph, one property25–35 sYou are reading the options too early
Two properties, or a wall45–60 sYou are tracking both at once, not finishing one
Three properties or several movers60–75 sYou are not eliminating — build certainty and strike

Easy set — 6 items, 35 seconds each → 6 real easy questions, against the clock · free, no login

Medium set — 6 items, 60 seconds each → 6 real medium questions, against the clock · free, no login

Hard set — 6 items, 75 seconds each → 6 real hard questions, against the clock · free, no login

Bank, do not spend Finishing an easy item in 25 seconds does not mean checking it twice. It means fifty seconds banked for the hard item at the end.

🏆 Exam day

Twenty items, twenty-five minutes. Sets open with single-property items and thicken from the middle, so the early minutes are where time is banked or wasted. This family rewards a routine more than any other Core section: the reasoning is short, and most points lost go to a habit, not to difficulty.

Mixed difficulty. Do not solve in order at any cost. Give a three-shape whole-grid item one pass; if the rule has not landed by 30 seconds, mark your best elimination and flag it. Two easy items rescued beat one hard item conquered.

The last thirty seconds. Stop solving. Answer every blank and flag — the option matching the most confirmed properties, or, if none, the one that is not a copy of an earlier matrix. An unanswered item is the only genuinely wasted one.

Exam simulation — 6 hard items at exam pace → 6 real hard questions, against the clock · free, no login

The habit that scores Build the matrix before you read the options. Every decoy in this family is designed to be persuasive before you commit to a rule, and harmless afterwards.

📋 Cheat sheet

Go Zero to dMAT

Strategy is the map; volume under the clock is the journey — 2,858 questions and 15 timed papers, the reasoning drawn on every one.

Start practising — free during launch (₹799 → ₹0)

Every example here is original, written to the dMAT's mechanisms and designed with the official sample tasks in mind — nothing is copied from g.a.s.t.'s materials. dMAT.practice is an independent study aid by NinjaMinds Software Solutions, not connected to g.a.s.t., APS India or any university; use the official practice materials alongside it.